![play the amazing frog online play the amazing frog online](https://pbs.twimg.com/media/FDyCXaoWUAIJr3X.jpg)
So In March I decided to Start again line by line, system by system and rebuild. Yet with every encounter of the newer versions of Unity, It was almost like the physics was forcing us to be too “real world”. It was great how things look and some of the newer features and capabilities of the more recent versions of Unity are super helpful and have led to so many possibilities for loading and managing content and just simply put all the boring stuff that makes games happen that we don’t often talk about but is insanely important.
![play the amazing frog online play the amazing frog online](https://i.ytimg.com/vi/N_qzDdkdkS0/maxresdefault.jpg)
Every route that we had tried to build Amazing Frog? into newer versions of Unity had always resulted in rigid, realistic, but ultimately, unstable physics.
![play the amazing frog online play the amazing frog online](http://cdn.akamai.steamstatic.com/steam/apps/332570/ss_56ef57e3caa80e4451d5c7a9e442354be32b2f8c.1920x1080.jpg)
We toyed with the idea of making a definitive V2 “Gold Master” version that we could distribute on other platforms, but, ultimately the natural progression is only forward and on with V3, to secure Amazing Frog? s ongoing development….So Flight School had to be postponed Only one way forward….Īs you can see from the timeline entries of V3 attempts, the scary problem was that we had not actually been able to produce the same level of ‘fun’ with the newer versions of Unity. Basically, we had taken V2 as far as we could. It got to the point where we couldn’t see it happening using the “old school physics” of Unity 4, I mean the more recent V2 blimps could have been much better. They are needed to pick up large objects and move them around, swing giant wrecking balls etc…We wanted players to be able to move things around more easily. What it eventually came down to was the real purpose of adding helicopters.
#Play the amazing frog online update
Well the natural progression for us after the Drone update was to continue with Helicopters and airplanes, it just didn’t work out like that. I am looking forward to writing the f0.3.1 entry ( I may skip the letters at the end of the versions moving forward but…) As we move into V3 The Change Logs will persist as will (hopefully) most of the save data. This is not an app we intend to abandon in the upcoming Updates (some we will lose). Of course this timeline you can pretty much see in the ChangeLog. So we scribbled down some thoughts of our Early Access Journey into a cheap sketchy timeline. Since we are really hoping to come out of Early Access very soon. Before I talk about what’s coming up in the next update I feel like its worth a look back at the time Amazing Frog? has spent in Early Access. We are pretty close now and the release of our first V3 update feels like a big milestone for us. I want to tell you about what we have been up to since April It’s basically all been about getting a V3 update out there. We have been busy with Amazing Frog? development and I never really know when is a good time to share.